|
Internet search engines, 2005
Market share, %
| Baidu |
46.5 |
| Google |
26.9 |
| Yahoo/3721/isou |
15.6 |
| Sohu/Sogou |
2.7 |
| Others |
8.3 |
Source: iResearch
- QQ.com is China’s No.1 web portal with over 80 billion hits per day.
- China has 2.95 million domain names .
IT spending by Chinese finance industry, 2005
RMB billion
| Hardware |
23.1 |
| Software |
9.7 |
| Service |
7.17 |
Source: MOFCOM, Cinsos Consulting
Market value of online shopping
RMB billion
| 2001 |
0.60 |
| 2002 |
1.78 |
| 2003 |
3.91 |
| 2004 |
8.09 |
| 2005 |
19.31 |
Source: iResearch
- Two-thirds of China’s online shoppers are male.
Source: CCID Consulting, http://news.xinhuanet.com/english/2006-07/18/content_4857019.htm
- 83% of China’s online shoppers are aged 18-35.
Internet users
Million users
| |
Broadband
|
Internet
|
| 2004 |
36.36 |
94 |
| 2005 |
48.39 |
111 |
| 2006* |
n/a |
123 |
*as of June 2006
Source: Ministry of Information Industry
Internet Cafes
`000
| 2000 |
40 |
| 2001 |
60 |
| 2002 |
110 |
| 2003 |
110 |
| 2004 |
100 |
| 2005e |
105 |
| 2006e |
110 |
| 2007e |
115 |
Source: iResearch
Computers in China
Million units
| |
Desktops
|
Laptops
|
| 2005 |
80.84 |
45.65 |
Source: Ministry of Information Industry
Personal computer sales
RMB million
| |
Wholesale
|
Retail
|
Total
|
| 2004 |
251.6 |
173 |
424.5 |
| 2003 |
159.4 |
139.5 |
298.9 |
| 2002 |
105.38 |
82.1 |
187.9 |
| 2001 |
103.4 |
53.3 |
156.7 |
| 2000 |
33.7 |
38.9 |
72.6 |
| 1999 |
45.4 |
22.1 |
67.5 |
| 1998 |
22.9 |
13.6 |
36.5 |
Source: National Bureau of Statistics
- China signed 5.461 technology import contract in first half of 2006 totaling US$ 13.2 billion.
Source: MOFCOM, http://news.xinhuanet.com/english/2006-07/15/content_4836183.htm
Growth in the online gaming market
| |
Market value of MMORPG** (US$ mn) |
Market value of Casual** (US$ mn) |
Total Market value(US$ mn) |
| 2003 |
213.12 |
8.88 |
222 |
| 2004 |
337.04 |
45.96 |
383 |
| 2005 |
539.22 |
87.78 |
627 |
| 2006* |
735.88 |
150.62 |
886 |
| 2007* |
963.90 |
226.10 |
1,190 |
| 2008* |
1,140.00 |
285.00 |
1,425 |
| 2009* |
1,197.76 |
378.24 |
1,576 |
| 2010* |
1,278.96 |
473.04 |
1,752 |
* Projected
** MMORPG: Massive multiplayer online role playing games
Source: CNNIC, Credit Suisse
Massive multiplayer online role playing games (MMORPG)
% market share
| |
Shanda |
NetEase |
The9 |
Tencent |
Others |
| 2003 |
35 |
12 |
13 |
0 |
40 |
| 2004 |
37 |
21 |
6 |
0 |
35 |
| 2005 |
28 |
30 |
11 |
0 |
30 |
| 2006* |
16 |
33 |
17 |
4 |
30 |
| 2007* |
14 |
35 |
23 |
6 |
23 |
| 2008* |
10 |
36 |
23 |
6 |
24 |
| 2009* |
9 |
38 |
23 |
6 |
25 |
| 2010* |
8 |
39 |
22 |
6 |
25 |
Estimates
Source: Credit Suisse
- Chinese netizens spent an average of 16.5 hours per week on the internet in 2006, a 17.9% increase from 2005.
Internet market forecast
US$ billion
| |
Online Advertising |
Wireless VAS:SMS |
Wireless VAS** Non SMS |
Online Gaming |
E-Commerce |
| 2002 |
59 |
110 |
0 |
145 |
45 |
| 2003 |
131 |
580 |
54 |
265 |
96 |
| 2004* |
218 |
617 |
284 |
436 |
194 |
| 2005* |
315 |
502 |
464 |
620 |
393 |
| 2006* |
411 |
500 |
814 |
916 |
590 |
* Estimates
**VAS: Value added services
Source: Evolution Securities China
- China ’s online advertising was a US$330 million market in 2005.
- China ’s online advertising market will reach US$490 million in 2006.
Search engine market value
US$ million
| 2001 |
14.80 |
| 2002 |
34.54 |
| 2003 |
85.12 |
| 2004 |
154.20 |
| 2005 |
278.79 |
| 2006* |
402.16 |
| 2007* |
693.29 |
*Projected
Source: iResearch |